I 3D Model both Meshes and NURBS surfaces. I prefer to use Maya for meshes and Rhino for NURBS, but am familiar with other modeling programs if need be. For texturing, my preferred tool is Substance Painter. However, I would argue most modeling programs are very similar, and are far less important than the person doing the work.
Working with think tanks, I have adapted to a variety of workflows and processes. I have authored almost every asset you see in the “Architectural Renderings” excluding architectural features, and have modeled and textured everything you see on this page here. Some assets are for high detail rendering, others are for real time experiences including games and AR/VR, and others are designed specifically with 3D printing in mind.
The Next Two Graphics are a before and after example of my Mesh to NURBS remodeling skill in Rhino 3D. Before and After:
My website is still a work in progress. Please come back later for more content as I continue working. Thank You!