3D Modeling

I 3D Model both Meshes and NURBS surfaces. I prefer to use Maya for meshes and Rhino for NURBS, but am familiar with other modeling programs if need be. For texturing, my preferred tool is Substance Painter. However, I would argue most modeling programs are very similar, and are far less important than the person doing the work.

Working with think tanks, I have adapted to a variety of workflows and processes. I have authored almost every asset you see in the “Architectural Renderings” excluding architectural features, and have modeled and textured everything you see on this page here. Some assets are for high detail rendering, others are for real time experiences including games and AR/VR, and others are designed specifically with 3D printing in mind.

Rifle with custom modifications
STSS Satellite
Art Test Results Low Poly Modeled, UV Mapped, Textured, Lit, Animated and Rendered in 30 hours
GPS Satellite
SBIRS Satellite
STSS Satellite
STSS Satellite Alt View
Rifle with 3D Printable ACOG Scope
RS-28 Sarmat Missile AKA Satan II
Table Asset, Modeled and Painted in under 10 minutes
IKEA Sofas Modeled and Textured to Spec
MOG Console Wireframe with Image Plane
MOG Console Ambient Occlusion Model
MAYA Vector Render Assembly Instructions
Non Government Affiliated Vest Concept
Kiravan Cab Roof Rack
Plant Hall Front
Plant Hall Back
Twitch Streamer Waiting Screen Element
Forced Perspective Gag in Unreal
NURBS Surface Modeling Example: Simple Slot Machine

The Next Two Graphics are a before and after example of my Mesh to NURBS remodeling skill in Rhino 3D. Before and After:

Mesh to NURBS Manual Conversion Example After Image
Mesh to NURBS Manual Conversion Example After Image

My website is still a work in progress. Please come back later for more content as I continue working. Thank You!